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Archive for the ‘Fallout 3’ Category

Mods for Fallout 3

Zumbs’ Smaller Condition Effect On Item Value

Posted by Zumbs on September 16, 2010

Version: 1.0

This mod changes the way condition impacts the value of an inventory item, such as a weapon or an armor, so that the condition has a smaller influence on the value of an inventory item.

In vanilla Fallout 3, an item at zero health had no value (even if it could be scavanged for parts), at 50% health it was worth 35% of its base value, and at 100% its full base value, corresponding to the formula:

% of base value = 100 * healthPercent^1.5

Note how particularly the higher health percentages yield quite a change in value.

This mod changes that, so the condition of an item plays a much smaller role in its value. At zero health, the item will be worth 10% of its base value. At 50% health it is worth 35% of its base value, and at 100% it is worth 60% of its base value, corresponding to the formula:

% of base value = 10 + 50 * healthPercent

You may ask why it maxes out at 60% value. The reason is balance. Having it max out later would make every weapon and armor much more valuable. As an example, letting it max out at 80% would cause 50% health to give 50% of the base value, effectively increasing the value by 43%.

DOWNLOAD: Fallout3Nexus

Requirements

Fallout 3 version 1.7.0.3 (may work with other versions, but I have not tested it)

Installation

FOMM
1) Open the package manager
2) Press Add New and browse to where you saved this archive
3) Highlight the mod and press Activate.

Manual
1) Extract “Zumbs’ Smaller Condition Effect On Item Value.esp” to your Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod

Uninstallation

FOMM
1) Open the package manager
2) Highlight the mod and press Deactivate

Manual
1) Open your favorite mod manager
2) Uncheck “Zumbs’ Smaller Condition Effect On Item Value.esp”
3) Delete “Zumbs’ Smaller Condition Effect On Item Value.esp”

Compatibility

This mod will be incompatible with any mods that edit the same game settings. Take a look in FO3Edit, and choose which mod to use. Seriously, only use one! Go to http://geck.bethsoft.com/index.php/Item_Condition_And_Value to get some more information on how the equation works.

At time of writing this is compatible with MMM and FWE (both in version 6). I have no idea if it is compatible with other overhauls like FOOK or Arwens Realism Tweeks.

Terms of Usage

You are free to use, distribute and edit this mod. If you do either of these things, I ask that you kindly notify me.

Posted in Fallout 3, Game Mods | Leave a Comment »

Zumbs’ Improved Sniper Shack Home

Posted by Zumbs on August 24, 2010

Version: 1.0

This mod adds some options to customize the Sniper Shack, which can be found to the west of Rockbreaker’s Last Gas.

A map marker has been added so that the house is more accessable. For your sanitary needs, an outhouse has been added outside the house. Electric light can be added to the house by fixing the power generator outside the house.

The insides can be cleaned up by activating the broom. This includes removal of paper, milk crates and cleaning up the cage. The removed items can be readded by activating the broom. The pets, Fluffy and Jitters, do not respawn.

This mod does not add loot, nor does it edit any containers. The slideshow below shows screenshots of how the mod looks. A gallery of the screenshots used can be found below.

This slideshow requires JavaScript.

DOWNLOAD: Fallout3Nexus | Planet Fallout

Requirements

Fallout 3 version 1.7.0.3 (may work with other versions, but I have not tested it)

Installation

FOMM
1) Open the package manager
2) Press Add New and browse to where you saved this archive
3) Highlight the mod and press Activate.

Manual
1) Extract “Zumbs’ Improved Sniper Shack Home.esp” to your Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod

Uninstallation

Before uninstalling you should turn of the light and use the broom to add the stuff you removed back (if you want to keep it).

FOMM
1) Open the package manager
2) Highlight the mod and press Deactivate

Manual
1) Open your favorite mod manager
2) Uncheck “Zumbs’ Improved Sniper Shack Home.esp”
3) Delete “Zumbs’ Improved Sniper Shack Home.esp”

Compatibility

This mod should load after MMM. It will conflict with anything that modifies the sniper shack. Take a look in FO3Edit to investigate possible conflicts. This mod has been cleaned of dirty references.

Version History

Version 1.0: Initial release (August 24th 2010)

Terms of Usage

You are free to use, distribute and edit this mod. If you do either of these things, I ask that you kindly notify me.

Screenshots

Posted in Fallout 3, Game Mods | Leave a Comment »

Zumbs’ Wearable Cigarettes, Cheroots and Cigars

Posted by Zumbs on January 12, 2010

Version: 1.0

This mod adds wearable cigarettes, cheroots and cigars to the game. The smokes can be purchased from a number of general merchants across the Fallout 3 world, such as Moira, Bannon, Lydia and Crow. The equipable smokes can be found in the appearal section of the Pip boy.

You can also purchase a Lighter that can be used to get the PC to play the smoke animation. To get the animation to play, equip the smoke that you wish to use, and the lighter (it will unequip itself, don’t be alarmed). Close the Pip boy, and go to 3rd person, where you will be able to see your character smoking the smoke. The smoking can be stopped by going to first person.

Using the smokes has no effect on the player other than being purely cosmetic.

LIMITATION: The smokes are not conformulated and will not look good on all characters. I tried to conformulate them, but it just made them fit worse, and after hours of work, I gave up. If they do not fit with your character, extract the bsa to your Fallout 3/Data (FOMM can do that for you) and open wearablecigar01.nif and/or wearablecigarette01.nif in NifScope. The cigarettes can be moved up and down by clicking the cigarette and edit the x value of the Translation field (check out screenshot).

The smoking animation should look nice for all characters. More screenshots below.

DOWNLOAD: Fallout3Nexus | Planet Fallout

Requirements

Fallout 3 version 1.7.0.3 (may work with other versions, but I have not tested it)

Installation

FOMM
1) Open the package manager
2) Press Add New and browse to where you saved this archive
3) Highlight the mod and press Activate.

Manual
1) Extract “Zumbs’ Wearable Cigarettes, Cheroots and Cigars.esp”, and the folders meshes and textures to your Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod

Uninstallation

FOMM
1) Open the package manager
2) Highlight the mod and press Deactivate

Manual
1) Open your favorite mod manager
2) Uncheck “Zumbs’ Wearable Cigarettes, Cheroots and Cigars.esp”
3) Delete “Zumbs’ Wearable Cigarettes, Cheroots and Cigars.esp” and the folders called WearableSmokes in meshes\Zumbs and textures\Zumbs.

Compatibility

This mod can be placed anywhere in the load order, and should not conflict with anything.

Usage

You are free to use, distribute and edit this mod. If you do either of these things, I ask that you kindly notify me.

Credits

The textures and meshes are edits of vanilla Fallout 3 textures and meshes.

A big thanks to the NifTools and GIMP team.

Screenshots

Posted in Fallout 3, Game Mods | Leave a Comment »

Return to Shady Sands – FWE weapons rebalance

Posted by Zumbs on January 4, 2010

This mod rebalances the weapons in Return to Shady Sands by BadPenney so that they are consistent with FWE weapon stats. It were made with FWE version 4.1 and Return to Shady Sands version 1.6 in mind.

A big thanks to BadPenney and the FWE team for their hard work on these mods.

DOWNLOAD: Fallout 3 Nexus

Requirements

Fallout 3 version 1.7.0.3
Return to Shady Sands

Installation

1) Extract one “Return to Shady Sands – FWE weapons rebalance.esp” to the Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod, ensuring that it loads after “ShadySands.esp”

Uninstallation

1) Open your favorite mod manager and deactivate the mod
2) Delete “Return to Shady Sands – FWE weapons rebalance.esp” from your Fallout 3/Data folder

Compatibility

This mod should be loaded after ShadySands.esp.

Posted in Fallout 3, Game Mods | Leave a Comment »

Zumbs’ Console Mod

Posted by Zumbs on November 26, 2009

Version: 1.0

Wearing the console goggles

Wearing the console goggles

Introduction

This mod adds a set of goggles to the players inventory that allows the player to open the console by equipping the goggles. It is intended for people that are unable to open the console by conventional means, and have tried the recommendations on http://fallout.wikia.com/wiki/Console#Bugs, such as disabling the IR drivers.

When you load up the mod, a pair of “Console Goggles” is added to your inventory (for a new game, they are added after Amata has spoken to you during the Escape). Equipping them opens the console. It is recommended to hotkey them as this allows you to open the console with your pipboy closed.

This mod is a remake of VISTA Console Mod by Rapier_21. The reason for a remake is to increase compatiblity and ease of use (this mod comes as a FOMOD ready archive).

DOWNLOAD: Fallout3Nexus | Planet Fallout

Requirements

Fallout 3 version 1.7.0.3
Fallout Script Extender v 1.1 b9 or later (get it at http://fose.silverlock.org)

Installation

FOMM
1) Open the package manager
2) Press Add New and browse to where you saved this archive
3) Highlight the mod and press Activate.

Manual
1) Extract “Zumbs’ Console Mod.esp” to your Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod
3) To ensure that the console is actually visible, you may want to edit the iConsoleTextYPos and iConsoleTextXPos settings in the FALLOUT3.ini, which is placed in your My Documents/My Games/Fallout 3 folder

Uninstall

FOMM
1) Open the package manager
2) Highlight the mod and press Deactivate

Manual
1) Open your favorite mod manager
2) Uncheck “Zumbs’ Console Mod.esp”
3) If you changed the ini when installing the mod, you may want to undo the changes.

Compatibility

This mod can be placed anywhere in the load order, and should not conflict with anything.

Terms of Usage

You are free to use, distribute and edit this mod. If you do either of these things, I ask that you kindly notify me.

Credits

This mod is a remake of VISTA Console Mod by Rapier_21, which is based on Original Ring Of Console mod for TES4 by Skycaptain.

Posted in Fallout 3, Game Mods | 1 Comment »