Zumbs' Blog

The truth may be out there, but lies are inside your head

Archive for November, 2009

Zumbs’ Console Mod

Posted by Zumbs on November 26, 2009

Version: 1.0

Wearing the console goggles

Wearing the console goggles

Introduction

This mod adds a set of goggles to the players inventory that allows the player to open the console by equipping the goggles. It is intended for people that are unable to open the console by conventional means, and have tried the recommendations on http://fallout.wikia.com/wiki/Console#Bugs, such as disabling the IR drivers.

When you load up the mod, a pair of “Console Goggles” is added to your inventory (for a new game, they are added after Amata has spoken to you during the Escape). Equipping them opens the console. It is recommended to hotkey them as this allows you to open the console with your pipboy closed.

This mod is a remake of VISTA Console Mod by Rapier_21. The reason for a remake is to increase compatiblity and ease of use (this mod comes as a FOMOD ready archive).

DOWNLOAD: Fallout3Nexus | Planet Fallout

Requirements

Fallout 3 version 1.7.0.3
Fallout Script Extender v 1.1 b9 or later (get it at http://fose.silverlock.org)

Installation

FOMM
1) Open the package manager
2) Press Add New and browse to where you saved this archive
3) Highlight the mod and press Activate.

Manual
1) Extract “Zumbs’ Console Mod.esp” to your Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod
3) To ensure that the console is actually visible, you may want to edit the iConsoleTextYPos and iConsoleTextXPos settings in the FALLOUT3.ini, which is placed in your My Documents/My Games/Fallout 3 folder

Uninstall

FOMM
1) Open the package manager
2) Highlight the mod and press Deactivate

Manual
1) Open your favorite mod manager
2) Uncheck “Zumbs’ Console Mod.esp”
3) If you changed the ini when installing the mod, you may want to undo the changes.

Compatibility

This mod can be placed anywhere in the load order, and should not conflict with anything.

Terms of Usage

You are free to use, distribute and edit this mod. If you do either of these things, I ask that you kindly notify me.

Credits

This mod is a remake of VISTA Console Mod by Rapier_21, which is based on Original Ring Of Console mod for TES4 by Skycaptain.

Posted in Fallout 3, Game Mods | 1 Comment »

Another good reason to get Foxit Reader

Posted by Zumbs on November 18, 2009

Like most other people, I have been using Adobe Reader as my prefered pdf reader for a long, long time. Some time back, I installed Foxit Reader to try it out, but it never, really caught on.

Recently, however, I discovered that the default setting for pdflatex (or maybe it’s just the default for the pdf format?) were to disallow comments, as can be seen on the screenshot below.

In the end, I opened the document in Foxit reader, and it had no problem adding comments. It did, however, have the annoying “feature” that it used the username of the logged on user as the name for the commenter. And I were unable to set a global name for it to use, so I had to edit every, single comment.

And it didn’t look as well as it should in Adobe Reader. Go figure.

Posted in Adobe Reader, Foxit Reader, pdflatex | Leave a Comment »

Call of Cthulhu

Posted by Zumbs on November 15, 2009

The better part of these pages are in Danish. Most of the stuff here is in .odt format, which can be opened using OpenOffice.org – a free, open source office environment.

Call of Cthulhu er et amerikansk horror rollespil, der er baseret på H.P. Lovecrafts univers. Systemet er udviklet og trykt af Chaosium Inc., og benytter Basic systemet, der bl.a. også bliver brugt i Drager og Dæmoner. Skema’er o.li. kan downloades fra deres hjemmeside, men kræver at man registrerer sig.

Scenarier

Markcirkler Spillerne kontaktes af vennen Kenny, der har behov for deres hjælp til at bevise, at der findes rumvæsener. Et rumskib er landet på hans mark og har sat aftryk i kornet – markcirkler. Markcirkler

Posted in Call of Cthulhu, Roleplaying games | Leave a Comment »

LEF – Levende Eventyr og Fantasi

Posted by Zumbs on November 15, 2009

The better part of these pages are in Danish. Most of the stuff here is in .odt format, which can be opened using OpenOffice.org – a free, open source office environment.

Lef er en forkortelse for Levende Eventyr og Fantasi, og er udgivet i flere omgange, senest i 2003 med titlen LEF – De Samlede Værker. Bogen er lidt svær at få fat på, men kan findes på en række biblioteker. Det er dog let at konvertere til andre systemer idet færdigheder og stats varierer mellem 0 og 20, med 8 som gennemsnit. Dog kan Magi, Sind og våbenteknik stige over 20. Lefs hjemmeside hedder www.lefnet.dk, men bruges mest til internet rollespil. Der er dog et semi-skjult link til nyere skema’er og en encyklopædi om Lef-verdenen Valhel.

Scenarier

Lindos Dårres Selskabet kommer til Krim, en lille landsby i Arkad, hvor indbyggerne plages af røvere og en serie af voldsomme overfald fra byens egen befolkning. Lindos Dårres (scenariet)
Kort:Krim
Kort:Krims Omegn

Skema’er

Lefskema version 7.2
Lefskema version 9.6

Posted in LEF, Levende Eventyr og Fantasi, Roleplaying games | Leave a Comment »

Kill and Loot Unconscious Essential NPCs

Posted by Zumbs on November 13, 2009

Version: 1.1

After activating this mod you will be able to loot and kill unconscious essential NPCs (and creatures) by activating them. Only the player is able to kill essential NPCs, so it will not accidentally damage your game. To get the kill option, you need to have a weapon equipped.

Note that killing an essential NPC or creature may make quests malfunction, so you kill them at your own risk.

Due to limitations in the scripting engine, only NPCs and creatures made essential by unmodded Fallout 3 are affected by the kill option. The DLC are no supported as I do not own them.

As this mod works by adding a perk to the player, it is highly recommended that you apply the latest patch to your game.

DOWNLOAD: Fallout3Nexus | Planet Fallout
DeadHarkness

Requirements

Fallout 3 version 1.7.0.3

Installation and Uninstallation

Install

FOMM
1) Open the package manager
2) Press Add New and browse to where you saved this archive
3) Highlight the mod and press Activate.

Manual
1) Extract one of the files “Kill and Loot Unconscious Essential NPCs.esp”, “Kill and Loot Unconscious Essential NPCs_FOSE.esp” or “Kill and Loot Unconscious Essential NPCs_NoGore.esp” to the Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod
LootOrKill

Uninstall

WARNING: If you have not applied the 1.6 or later patches, you will need to remove the perk before uninstalling. Open the console and write

startquest ZumbsLootKillPerkAdder

Then follow the steps below

FOMM
1) Open the package manager
2) Highlight the mod and press Deactivate

Manual
1) Open your favorite mod manager
2) Uncheck “Kill and Loot Unconscious Essential NPCs.esp” (or whichever you installed)
3) Delete the files
Kill and Loot Unconscious Essential NPCs.esp
Kill and Loot Unconscious Essential NPCs – readme.txt

Compatibility

This mod can be placed anywhere in the load order, and should not conflict with anything. Killing essential NPCs may screw up your game, but no one is forcing your hand!

Version History

Version 1.0: Initial release (November 11th 2009)

version 1.1: Released on November 25th 2009
* New Feature: When melee weapon is equipped, an attack animation is played when Kill is chosen
* New Feature: Head is smashed when kill is chosen
* New Feature: FOSE version fires your weapon when kill is chosen
* New Feature: No gore version

Terms of Usage

You are free to use, distribute and edit this mod. If you do either of these things, I ask that you kindly notify me.

Posted in Fallout 3, Game Mods | Leave a Comment »