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Archive for January, 2010

Zumbs’ Wearable Cigarettes, Cheroots and Cigars

Posted by Zumbs on January 12, 2010

Version: 1.0

This mod adds wearable cigarettes, cheroots and cigars to the game. The smokes can be purchased from a number of general merchants across the Fallout 3 world, such as Moira, Bannon, Lydia and Crow. The equipable smokes can be found in the appearal section of the Pip boy.

You can also purchase a Lighter that can be used to get the PC to play the smoke animation. To get the animation to play, equip the smoke that you wish to use, and the lighter (it will unequip itself, don’t be alarmed). Close the Pip boy, and go to 3rd person, where you will be able to see your character smoking the smoke. The smoking can be stopped by going to first person.

Using the smokes has no effect on the player other than being purely cosmetic.

LIMITATION: The smokes are not conformulated and will not look good on all characters. I tried to conformulate them, but it just made them fit worse, and after hours of work, I gave up. If they do not fit with your character, extract the bsa to your Fallout 3/Data (FOMM can do that for you) and open wearablecigar01.nif and/or wearablecigarette01.nif in NifScope. The cigarettes can be moved up and down by clicking the cigarette and edit the x value of the Translation field (check out screenshot).

The smoking animation should look nice for all characters. More screenshots below.

DOWNLOAD: Fallout3Nexus | Planet Fallout

Requirements

Fallout 3 version 1.7.0.3 (may work with other versions, but I have not tested it)

Installation

FOMM
1) Open the package manager
2) Press Add New and browse to where you saved this archive
3) Highlight the mod and press Activate.

Manual
1) Extract “Zumbs’ Wearable Cigarettes, Cheroots and Cigars.esp”, and the folders meshes and textures to your Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod

Uninstallation

FOMM
1) Open the package manager
2) Highlight the mod and press Deactivate

Manual
1) Open your favorite mod manager
2) Uncheck “Zumbs’ Wearable Cigarettes, Cheroots and Cigars.esp”
3) Delete “Zumbs’ Wearable Cigarettes, Cheroots and Cigars.esp” and the folders called WearableSmokes in meshes\Zumbs and textures\Zumbs.

Compatibility

This mod can be placed anywhere in the load order, and should not conflict with anything.

Usage

You are free to use, distribute and edit this mod. If you do either of these things, I ask that you kindly notify me.

Credits

The textures and meshes are edits of vanilla Fallout 3 textures and meshes.

A big thanks to the NifTools and GIMP team.

Screenshots

Posted in Fallout 3, Game Mods | Leave a Comment »

Return to Shady Sands – FWE weapons rebalance

Posted by Zumbs on January 4, 2010

This mod rebalances the weapons in Return to Shady Sands by BadPenney so that they are consistent with FWE weapon stats. It were made with FWE version 4.1 and Return to Shady Sands version 1.6 in mind.

A big thanks to BadPenney and the FWE team for their hard work on these mods.

DOWNLOAD: Fallout 3 Nexus

Requirements

Fallout 3 version 1.7.0.3
Return to Shady Sands

Installation

1) Extract one “Return to Shady Sands – FWE weapons rebalance.esp” to the Fallout 3/Data folder
2) Open your prefered mod manager and activate the mod, ensuring that it loads after “ShadySands.esp”

Uninstallation

1) Open your favorite mod manager and deactivate the mod
2) Delete “Return to Shady Sands – FWE weapons rebalance.esp” from your Fallout 3/Data folder

Compatibility

This mod should be loaded after ShadySands.esp.

Posted in Fallout 3, Game Mods | Leave a Comment »