Civilization IV: Colonization Mods
The Huge Western Hemisphere (Americas) map that came with Civilization IV: Colonization had one major letdown: Aside from the easternmost tip of Latin America, there were a large distance between the coasts and the high seas. If you started in Florida, it would take a Caravel more than 8 turns to make the trip to Europe, compared to 2-3 turns from easternmost tip of Latin America. This put the player at a distinct advantage, as the player would always start at the optimal position.
This is why I made a map, where the high seas are placed approximately 4 tiles from the coast. It were, however, a bit more difficult to get it right, as the map editor, or World Builder, that came with Colonization required that you started a game before editing the map. This had the disadvantage of locking the colonizing powers into particular starting locations, as well as removing the randomized placing of the Natives.
To fix this issue, I had to edit the map in Notepad. Or rather, remove map metadata for Natives in Notepad, edit the map in World Builder, remove the newly generated metadata in the World Builder save in Notepad, and reinsert the metadata for Natives.
The map comes in two versions:
Western Hemisphere with closer high seas
This is just the Huge Western Hemisphere map with high seas placed approximately 4 tiles from the coast. Download from Civilization Fanatics.
Randomized Western Hemisphere with closer high seas
This map differs from the Western Hemisphere with closer high seas in that the placement of resources are randomized. Download from Civilization Fanatics.
The maps can be installed by extracting them to Sid Meier’s Civilization IV Colonization\PublicMaps folder. The archive can be extracted using 7-zip.